Like i mentioned earlier, those two have a safe function, but the progress is only safed as long as you are playing. The safe haven and lost contact missions would roughly take an hour each to complete, but since i died so often it took me 3 to 3 1/2 hours for each of them to complete. If you are good you can finish the 3-map dlc within 15 to 20 minutes each, but if you are not a super-patient alien isolation pro-player you WILL DIE A LOT which really ramps up the time necessary to complete even the shortest of maps. It's not because the dlc is so long, it's because it's so f****** unfair and unbalanced. I completed the main game in about 18 hours, and it took me another 17 hours just to complete the dlc. I strongly recommend playing the second way, because if you die on the third map and have to restart from map one, there is hardly anything more rage-inducing. The maps of the other three can either be played in a row (you carry all your weapons and resources over to the next map, but if you die, you always need to restart from the first map) or individually (less frustrating when you die, but you always start the next map only with basic loadout). In safe haven and lost contact you can safe inbetween the missions at least but in the other 3 dlc, there is no safe function. It makes completing the required tasks a very frustrating and unfair ordeal. 95% of the time the alien is right at your heels and even if you manage to hide, it just sticks around for way to long, just waiting until you leave your hiding spot. As far as i can tell, the maps are set on nightmare difficulty, which is never fun in this game. The problem that pretty much ruins the all the dlc is the fact, that you can‘t lower the difficulty (except for crew expendable and sole survivor, which can be played on any of the difficulty modes). „Corporate lockdown“, „Trauma“ and „the trigger“ each consist of 3 small, short maps, while „Lost Contact“ and „Safe haven“ are just one big map, that is at least twice the size of the others, has 10 objectives and takes considerably longer to beat. The rest of the DLC are map packs for survivor mode. They are playable, but simply too short to waste more than maybe a buck or two on them. We are talking about half an hour maximum for each of them. There is really not much too say about those two, apart from that they are directly inspired from scenes from the first alien movie and that they are extremely short. Since i don’t want to write an individual review for every DLC, this covers all of them. It‘s just that some of the DLC are less crappy than others. While the base game is pretty good (at least for hardcore alien fans like i am) pretty much all the DLC for Alien Isolation is utter crap. If you don't, I would suggest getting just crew expendable/last survivor DLC, or none at all. If you fit into any of the categories above, you will like the Alien Isolation DLC. They will likely only be fun to those who:ġ) Like the game so much, but want even more contentĢ) Are looking for a challenge (because there is no save points)ģ) Are looking for a more "arcade-like" Alien Isolation Experience (You never know what objectives you will get, which paths you will take, which enemies you encounter, and there is a time limit on each challenge.) However, the rest of the DLC is "Survivor Maps" where you play as a random character (more unlock with each DLC) completing random objectives, in new maps that aren't featured anywhere else in the game. Those two DLCs are awesome, non time-based content packs that I would recommend to anyone wanting between 1-1.5 more hours of content, or anyone looking for an exciting nostalgic experience. Two (Last Survivor/Crew Expendable) are story DLCs that let you play as characters from the original Alien movie, as you recreate classic scenes. This is one of the seven DLCs that come with the Alien Isolation Season Pass/Compete Collection.
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